Machine (Un)intelligence: Aesthetics, interaction and improvisation

Henrik Frisk (PhD) - professor of music

2022-01-20

Created: 2024-07-10 Wed 16:08

Goodbye Intuition

An artistic research project hosted by the Norwegian Academy of Music in Oslo that includes a range of improvising musicians:

  • Ivar Grydeland
  • Morten Qvenild
  • Sidsel Endresen
  • Andrea Neumann

as well as:

  • David Toop and myself

The project

is a platform to explore the meaning of intuition, musical structure and aesthetics by means of playing with a newly developed improvisation machine

(nick-named Kim Auto, or KA in the following)

What is KA, and why?

a composer can assign a variety of roles to a computer in an interactive music environment. The computer can be given the role of instrument, performer, conductor, and/or composer. These roles can exist simultaneously and/or change continually, and it is not necessary to conceive of this continuum horizontally.

Lippe, C., Real-time interaction among composers, performers, and computer systems, Information Processing Society of Japan SIG Notes, 2002(123), 1–6 (2002).

What does KA do?

It collects material from whoever is playing with it and constructs an archive of material that it then uses when it plays. It has four different personalities that may be configured and that defines how it responds to input. These are used to shape its output based on musical concepts such as high/low pitch, and structural aspects such as dense or sparse.

By interpolating between the different personalities the responsiveness of the system and its output may be varied.

Method

  • Laboratories with experiments and discussions
  • Performances
  • Studies performed on the process in the workshops

In summary, an experimental practice with a layer of reflection and analysis.

Example laboratory

On music as a principle for organisation

"[t]here is a long standing tradition of seeing jazz, particularly free and avantgarde jazz, as the expression of an ideal society"

Cook, N., Scripting social interaction: improvisation, performance and "art" music, In: Born, G., Lewis, E., & Straw, W. (Eds.). (2017). Improvisation and Social Aesthetics, (pp. 59–77) (2017). : Duke University Press.

On intelligent music behaviour

There ha been a number of attempts to design a Turing test for evaluating the successfulness of intelligent systems for music processing:

  • Rencon piano competition
  • Live performance evaluation
  • Evaluation of interactive systems such as The Continuator

What is intelligent musical behaviour?

"[w]hat purpose would be satisfied by creating qualitative or quantitative metrics for musical intelligence, given the lack of successful similar criteria for natural musical intelligence, musicality, or even music per se"

Belgum, E., Roads, R., Chadabe, J., Tobenfeld, E. T., & Spiegel, L., A turing test for "musical intelligence"?, Computer Music Journal, 12(4), 7–9 (1988).

Examples

"[s]ince 2001 the NIME series of conferences has seen the presentation of a wealth of interface and instrument design ideas"

Bowers, J., & Archer, P., Not hyper, not meta, not cyber but infra-instruments, In , Proceedings of the 2005 conference on New interfaces for musical expression (pp. 5–10) (2005). : .

Schnell and Battier introduced "composed instruments"

Schnell, N., & Battier, M., Introducing composed instruments, technical and musicological implications, In , Proceedings of the 2002 conference on New interfaces for musical expression (pp. 1–5) (2002). : .

Antropomorphising the instrument

Interpreting the attitude of the performer of a composed instrument with the help of categories from the traditional way music is created leads to various metaphors such as that of playing a musical instrument, conducting an orchestra, playing together (ensemble) with a machine, acting as a one-man band.

Schnell, N., & Battier, M., Introducing composed instruments, technical and musicological implications, In , Proceedings of the 2002 conference on New interfaces for musical expression (pp. 1–5) (2002).

An instrument or a composition?

"the work is replaced by the interface"

As for KA:

the system works quite well as long as one goes along with it. If you resist it, however, and oppose to its playing or the material it uses, it is very slow to response: In effect, what is emerging is a kind of composition, or a compositional frame.

Aesthetics and ethics

  • … art practices in general offer a context in which experimentation and play is possible.
  • the aesthetics of the practice offers a set of value judgments that an engineering context may not provide, nor a traditional artistic practice.
  • is not a property of the field of digital art but rather a function of it
  • the framework of artistic practice does not by itself guarantee sound values and reasonable ethics, it is merely a possibility, a potential,
  • The emphasis here is on the practice and the way the practice organises itself when the value system is primarily aesthetical

Digital art?

  • "a item is a work of digital art just in case (1) it's art (2) made by computer or (3) made for display by computer (4) in a common digital code" [1]
  • "The idea becomes a machine that makes the art. This kind of art is not theoretical or illustrative of theories; it is intuitive, it is involved with all types of mental processes and it is purposeless." [2]

[1] Lopes, D., A philosophy of computer art (2009), : Routledge, Oxon.

[2] LeWitt, S., Paragraphs on conceptual art, Artforum, 5(10), 79–83 (1967).

What is the nature of the machine?

the ethics of improvisation is negotiated through the aesthetics of the context, what is it actually that guides the aesthetics of KA?

When the machine is accepted as a member, what is its identity and who is control?

  • the code
  • the hardware running it
  • the sounds it produces
  • is it just an extension of the programmer that created it?

Machine aesthetics

Are we prepared to allow the machine to develop its own aesthetics, as we would with a human co-player?

  1. A machine player may develop extremely fast, much faster than a human player.
  2. It may than be uninterested in playing with human performers.
  3. For that reason we may introduce restrictions to the code to avoid this scenario
  4. What are the aesthetical consequences of introducing this kind of limitations on a machine?
  5. Are we not introducing a structural divide between humans an non humans?

Thank you.

Henrik Frisk